In Dark Albion, I tried to make magic-users (and to a certain extent, clerics) more "medieval authentic" in the style of how magic worked in the Albion setting. I introduced the rules for demon summoning, which work completely separately from the vancian part of the magic system, toned down the spell selection to get rid of stuff that would be too flashy, and tried to frame stuff on item-creation of D&D-style magic items and spell-research to fit the setting.
But lately I've been toying with the idea of trying to remake both Clerics and Magisters (Magic-users) to fit the medieval authentic mode even more accurately. This would involve scrapping the Vancian magic and spell system entirely, giving clerics a limited selection of miraculous gifts, and magic-users a set of skills and magical talents as well as knowledge of summoning.
Some of these magical techniques would be potentially quite powerful, but mostly would require either more time or more preparation beforehand, rather than the vancian system where magisters can cast a spell in a single round so long as they've just memorized it.
All of it would be based on the type of things medieval/renaissance magicians actually studied and were believed to be able to do.
Is this something that people would have an interest in?
RPGPundit
Currently Smoking: Dunhill Diplomat + C&D's Crowley's Best

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