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Game 5: Wizardry: Proving Grounds of the Mad Overlord (1981)

And yet somehow I started playing without making a scenario disk.
      
Wizardry: Proving Grounds of the Mad Overlord
United States
Sir-tech Software (developer and publisher)
Released in 1981 for Apple II; 1984 for PC Booter; 1985 for Macintosh, PC-88, PC-98, and FM-7; 1986 for Sharp X1; 1987 for Commodore 64, Commodore 128, MSX, and NES; Recompiled, remade, and re-released for numerous platforms over the next 20 years, including The Ultimate Wizardry Archives for DOS in 1998
Date Started: 19 February 2010
         
At last: a multi-character game! First released in 1981, Wizardry would seem to be the precursor to all first-person multi-character games, like Bard's Tale and Might and Magic. I couldn't find an original manual for Wizardry, but this site gives a basic breakdown of the plot: Lord Trebor, the "mad overlord" of the title, has become obsessed with a powerful amulet that he briefly possessed, only to have it stolen by the evil wizard Werdna (one guess where those names came from). Werdna has fled to the depths of the dungeons beneath Trebor's castle. Trebor's heroes have managed to secure the first four levels of the dungeons but no one can survive below that; the first four levels, seeded with monsters and laced with traps, are the "proving grounds" of the title: a place where would-be heroes can demonstrate their worth to venture deeper into the dungeon and recover the amulet.

I spent a little time tonight making a party of six characters:

Yes, I know I could stand to be a little more clever with character names.

But this is as far as I got before sleep beckoned. When I return to the game, I may keep these characters or start over. I'm not sure I did it right.

Thanks to everyone who has followed my new blog during its first week. I will probably not post for a few days, as over the weekend I will be playing games of a different sort: I am going to the American Crossword Puzzle Tournament in New York City. Come next week, though, I'm back in the dungeons.

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